Zampa La Granja

2017 · Dieren

Zampa La Granja

Players act as rival farmers trying to acquire and feed the most animals by the end of the game. Each turn a player rolls a die to select a farm, declares which animal they will feed, and reveals a food tile from that farm; a correct match lets them claim that animal and the food for their tableau, while a mismatch returns the food tile face down. A wild die face allows visiting any farm. When a species runs out in the central supply, players may still use farm food to feed animals they already own, and may steal another player’s animal (if they lack that species) to feed it. A wolf token can steal food if encountered. The game ends when one farm’s food supply is exhausted; the winner is the player with the most food, with ties broken by greatest animal variety.

Spelers
2–5 best met 5
Speeltijd
10–20 min
Leeftijd
5+
Complexiteit
1 / 5
6,5 op LudoyaKinderspelGeheugenspelWaag het eropSetverzamelingGeheugenspel

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Alle statistieken in Ludoya
19
Vastgelegde speelsessies
15
Spelers
12m 30s
Gemiddeld potje
16
In collecties

6,5/10

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