101 Mystical Site Qualities (13th Age)

2015 · Kildebok (regler/valg for å forbedre spillet)

101 Mystical Site Qualities (13th Age)

A collection of 101 qualities for creating mystical and enchanted locations in a 13th Age campaign. The options include sites where magical items gain power, magic becomes dead, wild, unstable, or enhanced, and areas governed by particular martial traditions. Evocative locations such as Avatar’s Landing, Endless Summer, and the Fountain of Grit add distinctive themes, benefits, and challenges to encounters at any level.

Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på trekk/aspekter (personlighet påvirker spillet)Basert på attributter/statistikk (STR, CON, PER, osv.)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.