Actual Dungeon Mastering: How to Design Dungeons

2020 · Kildebok (regler/valg for å forbedre spillet)

Actual Dungeon Mastering: How to Design Dungeons

An analysis of dungeon design for old-school roleplaying games, focusing on the original Tactical Studies Rules principles. It presents a comprehensive procedure for creating dungeons built around physically exploring dangerous locations, with design choices that encourage continued exploration. The same principles are also expanded to cover wilderness design.

Basert på nivåer (tjen XP og stig i nivå)Basert på klasser (pilot, trollmann, vitenskapsmann, osv.)Basert på rase (spillerens rase/art påvirker spillet)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.