Alas Vegas

2017 · Scenario / Eventyr / Modul

Alas Vegas

Players assume the roles of disoriented characters waking in a desert with no memory, navigating a surreal, 1960s heist‑movie–tinged journey that mixes sin, gambling, and attempts at redemption. Gameplay uses a narrative‑creation ruleset called the Fugue system: the Dealer and players collaboratively shape scenes, choose a route toward a single destination, and resolve choices through story-focused mechanics rather than tactical simulation. The book also presents three alternate game-sets using the same system and additional modular material, plus a separate standalone Vegas story designed with its own rules.

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Kjerneregler (minst nødvendig for å spille)Basert på beskrivelse (narrativ mer enn terninger)Kort (tarokk)

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