AMBER Diceless Role-Playing

1991 · Kjerneregler (minst nødvendig for å spille)

AMBER Diceless Role-Playing

A diceless role-playing system set in Roger Zelazny’s Amber universe. Players create characters by bidding against one another in an attribute auction, then resolve conflicts through comparisons of ability, tactics, and narrative judgment rather than dice. The rules support travel between worlds, shifting alliances, and other elements drawn from the Amber novels.

Kompleksitet
2 / 5
Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på attributter/statistikk (STR, CON, PER, osv.)'Diceless' (bruker ikke terninger eller annen tilfeldiggenerator)

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