An Oriental Adventure

1996 · Scenario / Eventyr / Modul

An Oriental Adventure

After surviving an attack on a village and meeting the samurai, the adventurers are asked to investigate the bandits responsible. Their inquiries point to Castle Shumomo, three days away on horseback or a week by road, where the bandits may be hiding. This scenario continues the adventure begun in the previous installment.

Basert på nivåer (tjen XP og stig i nivå)Basert på klasser (pilot, trollmann, vitenskapsmann, osv.)Basert på rase (spillerens rase/art påvirker spillet)

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