Animus

1996 · Kjerneregler (minst nødvendig for å spille)

Animus

A fantasy roleplaying game focused on flexible character creation and minimizing arbitrary restrictions. Characters are built with point pools and defined by Attributes, Race, and Class, with Classes providing access to Skills. The rules are presented as a developing design document with sections dated from 1994 to 1996.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på attributter/statistikk (STR, CON, PER, osv.)

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