Arcana: Societies of Magic

2001 · Kildebok (regler/valg for å forbedre spillet)

Arcana: Societies of Magic

A d20 sourcebook detailing six organizations that use distinctive forms of magic to pursue their goals. The groups include a monastic order, a criminal gang with draconic blood, a martial school based on prophecy, an anti-civilization cult, a tribunal enforcing arcane law, and a temple serving a dying god. Each chapter covers an organization’s history, goals, hierarchy, and notable personalities, with new skills, feats, spells, templates, and prestige classes for use in fantasy campaigns.

Kampanjeinnstilling (spillverden)Basert på nivåer (tjen XP og stig i nivå)Terninger (primært d20)Rutenettbasert (bruker kvadratisk terreng for bevegelse/kamp)

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