Arkfall

2014 · Kjerneregler (minst nødvendig for å spille)

Arkfall

In a post-apocalyptic science-fantasy setting, a crashed starship has scattered beings and fragments of reality from countless worlds across a new planet. Generations later, rebuilt cultures combine, clash and evolve, and characters carry strange mixed heritages. The game uses heritage moves to create unusual characters in a world where technology emulates magic. Nanites serve as currency and can be spent on equipment, chemicals, or self-augmentation instead of being used solely for experience and mandatory advancement. Culture replaces lore as a skill, reflecting the significance of knowledge to different societies. Starting scenarios, quests, jobs, and a flashback move support play.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Terninger (primært d6)Basert på attributter/statistikk (STR, CON, PER, osv.)

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