Aventurisches Animatorium

2021 · Kildebok (regler/valg for å forbedre spillet)

Aventurisches Animatorium

This game aid explores the animated constructs of Aventuria: golems, automata, and homunculi created as guardians, servants, combat machines, or research partners. It presents materials, histories, notable creators, ready-to-play values, and enhancements for customizing constructed beings. Around 25 profane and magical automaton models cover everyday helpers, traps, combat machines, and load carriers, while five homunculus types receive their own histories and experts. The book also explains the differences between the three types of construct and includes the adventure sketch The Living Palace, in which heroes enter a mechanical organism buried beneath the desert sands.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på trekk/aspekter (personlighet påvirker spillet)

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