Book Two: New Horizons

2004 · Kildebok (regler/valg for å forbedre spillet)

Book Two: New Horizons

This science-fiction roleplaying supplement expands a far-future setting with nanotechnology, faster-than-light starships, cloning, mind banks, and accelerated virtual learning. It introduces a new region of space, five playable species, the mentally trained Ingenii, advanced psionic classes, and additional professions. Players and game masters can customize technologies, characters, and starships while exploring the new frontier.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på trekk/aspekter (personlighet påvirker spillet)Basert på attributter/statistikk (STR, CON, PER, osv.)

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