Carcassonne: Sheep & Shepherds

2014 · Utvidelse for grunnspillet

Carcassonne: Sheep & Shepherds

Players add hill and vineyard tiles to the landscape and place followers to claim roads, cities, monasteries and fields as in the base game, with new terrain that alters scoring. Hills are created by stacking tiles and act as tie-breakers: a follower on a hill gains priority when players share control of a feature. Vineyards add bonus points to completed monasteries, encouraging disruption of opponents' cloister-building. Shepherds are new field-only followers that let players draw sheep tokens when they expand their pasture or cash in accumulated sheep for points. A small number of wolf tokens are hidden among the sheep, introducing a push‑your‑luck risk to collecting livestock.

Spillere
2–6 best 2
Spilletid
40 min
Alder
8+
Kompleksitet
1,9 / 5
8,1 på Ludoyafra 152,66 krMiddelalderTerritoriebyggingOmrådeflertall / innflytelsePlassering av fliser

På Ludoyas bord

All statistikk i Ludoya
17
Registrerte spilløkter
5
Spillere
46m 40s
Gjennomsnittlig spilletid
62
I samlinger
3
På ønskelister

8,1/10

fra 14 anmeldelser på Ludoya

Les anmeldelsene og gi det en vurdering

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.