Cartoon Action Hour: Season Two

2008 · Kjerneregler (minst nødvendig for å spille)

Cartoon Action Hour: Season Two

A role-playing game that emulates the action-adventure cartoons of the 1980s, using cartoon logic as its foundation. Players create heroes and villains by defining their abilities and assigning ratings, then take part in episodic adventures shaped by commercial breaks, cut scenes, after-show messages, and recurring rogues. Combat uses an abstract system in which characters hinder, trap, delay, or frustrate opponents by giving them Setback Tokens; a character receiving a fourth token is defeated. Scene-based rules can resolve minor fights quickly. The rulebook also includes guidance for creating original series, running games, and three ready-to-play settings with more than 80 character write-ups.

Kompleksitet
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Basert på ferdigheter (kjøp eller oppnå ferdigheter)Terninger (primært d6)

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