Communication Breakdown

2014 · Kildebok (regler/valg for å forbedre spillet)

Communication Breakdown

This book presents five short stories combining elements of horror, fantasy, cyberpunk, and non-genre fiction. Each story is followed by an analysis that identifies gameable ideas and translates them into Fate elements such as Situation Aspects, Character Aspects, Consequences, and Boosts. The examples can be used to create characters and campaigns, while demonstrating how to extract roleplaying material from fiction.

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