Deep Magic (13th Age)

2014 · Kildebok (regler/valg for å forbedre spillet)

Deep Magic (13th Age)

A fantasy roleplaying supplement that expands the 13th Age magic system with new options for players and Game Masters. It includes 555 wizard spells, four class talents that bring arcane abilities to other classes, and 30 schools of magic with guidance for creating new traditions. Five campaign options explore themes such as post-apocalyptic vril magic, ley lines, and arcanopunk class warfare.

Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på trekk/aspekter (personlighet påvirker spillet)Basert på attributter/statistikk (STR, CON, PER, osv.)

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