Distinctions and Demerits

2004 · Kildebok (regler/valg for å forbedre spillet)

Distinctions and Demerits

This roleplaying supplement makes a character’s history matter mechanically. Training, origins, magical exposure, strange encounters, injuries, transformations, and other major experiences become part of the character alongside experience points, feats, and equipment. Characters gain lasting distinctions and demerits based on where and how they acquired their abilities, giving adventurers with different histories meaningful differences even when they have similar levels and gear.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på klasser (pilot, trollmann, vitenskapsmann, osv.)Terninger (primært d20)

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