Dog Towns

2007 · Scenario / Eventyr / Modul

Dog Towns

This supplement for a Dogs in the Vineyard campaign presents two towns for a round-robin series of sessions, with each participant taking a turn as GM while the others play the Dogs and resolve the town’s troubles. In Hagen’s Basin, settlers and the Mountain People share a community built around a lake containing a bound evil spirit, but tensions remain between different groups. In Laskey’s Crossing, an old affair, a deadly epidemic, family secrets, land ownership, and competing ideas about education and progress shape the town’s conflicts.

Basert på trekk/aspekter (personlighet påvirker spillet)Basert på beskrivelse (narrativ mer enn terninger)Innsats / Veddemål (innsatser under spilløkten)

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