Dune: War for Arrakis – Smugglers

2024 · Miniatyrer

Dune: War for Arrakis – Smugglers

Adds the Smugglers as a shifting neutral faction on the board. Players vie for their loyalty through influence and actions, altering available forces and resources as allegiance changes. Play divides into two phases: an early period where the Smugglers operate neutrally and pay tribute, and a later stage where one side can recruit their leader, troops, and aerial units to its cause, changing strategic options and board dynamics.

Spillere
1–4 best 2
Spilletid
120 min
Alder
14+
Kompleksitet
3 / 5
Science fictionUtvidelse for grunnspilletTerningkastHendelser

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Besvart fra regelboka av Ludoyas regelassistent.

Do Smuggler Harvesters collect extra spice for the Harkonnen, and how much?

While the Smugglers are neutral, each Smuggler Harvester still on the board gives the Harkonnen 1 spice point, even in a Deep Desert Area. They’re placed during vehicle placement, and the Harkonnen cannot add them later using cards or House actions (pp. 3–4).

Can my Atreides Legion enter a space with a Smuggler Harvester?

Yes. If an Atreides Legion ends its movement there, including after a victorious battle, it captures the Harvester and removes it permanently; move Staban Tuek down 1 step on the Prescience track for each one captured (pp. 4–5).

What makes the Smugglers ally with the Atreides, and what happens then?

They ally when any Prescience marker reaches or passes Staban Tuek on the Prescience track. The Smuggler Harvesters and Carryall are permanently removed, the Smugglers Base and their figures enter play, and the Atreides gains the Smugglers Action die (p. 5).

Can I use the Smugglers Action die to play a Planning card?

Not with its usual results: the die cannot be used to play a Planning card, except when it shows Mentat. On Mentat, you may play 1 Planning card or draw 2, keep 1, and discard the other (p. 6).

When can the Atreides use Smuggler Ornithopters, and how do they help move Legions?

Each Drone Ornithopter Planning card adds a Smuggler Ornithopter to the Smugglers board, but the Atreides can place and use them only after the Smugglers ally with them. When moving a Legion, the Atreides may remove one from a connected Air Zone to move or attack up to 2 Areas away (p. 7).

Do desert hazards affect Smuggler units the same way before and after the alliance?

While the Smugglers are neutral, the Atreides places and resolves Wormsign in Desert Areas containing Smuggler Harvesters. Once allied, no Wormsign is placed in Areas with Smuggler Units, and Coriolis Storms do not affect them (pp. 3–4).

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