Efter år

2004 · Kjerneregler (minst nødvendig for å spille)

Efter år

A group of old friends becomes stranded together in a dark, isolated house during a storm. With the power out, no phone signal, and no way to leave, they confront past decisions, broken friendships, and the possibility of making different choices. Players portray the characters and explore what happened between them, revealing regrets and hidden conflicts as the evening unfolds.

Fri form (minimale eller ingen regler - tenk improvisasjonsteater)

Om spillet

Illustrasjon

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