Gadget Guides

2014 · Kildebok (regler/valg for å forbedre spillet)

Gadget Guides

A gear reference for the Mutants & Masterminds Superhero Roleplaying Game, covering weapons, armor, vehicles, robots, artificial intelligences, biotech, cybertech, nanotech, psychic devices, magical items, computers, sensors, spy equipment, lairs, satellites, security systems, and traps. Twenty-two guides combine effects and modifiers from the Hero’s Handbook into catalogs of ready-to-use gadgets for heroes, villains, and adventures. Expanded rules support inventing, artificing, and rituals, including improvising devices and power effects during play and running gadget- or ritual-focused series.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på trekk/aspekter (personlighet påvirker spillet)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.