Game Master's Guide

2020 · Kildebok (regler/valg for å forbedre spillet)

Game Master's Guide

This guide supports Game Masters in creating and running adventures in Symbaroum. It covers world and campaign design, adventure landscapes, scenarios in the Underworld, Yonderworld and Spirit World, experienced player characters, and Troupe Play. Additional rules address pitched battles, advanced traps, social challenges, ceremonial magic, expeditions into Davokar, ruin exploration, legendary creatures, and managing estates or domains. The guide also presents alternative rewards, guidelines for creating Curiosities, Mystical Treasures and Artifacts, and twenty-seven artifacts, each with an adventure setup. It requires the Symbaroum Core Rulebook and is intended for use with the Advanced Player’s Guide and Symbaroum Monster Codex.

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Basert på klasser (pilot, trollmann, vitenskapsmann, osv.)Basert på attributter/statistikk (STR, CON, PER, osv.)Basert på ferdigheter (kjøp eller oppnå ferdigheter)

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