Gamma World

1983 · Kjerneregler (minst nødvendig for å spille)

Gamma World

A science-fiction role-playing game set in an imagined future America after civilization has been transformed. One player serves as Game Master while the others create adventurers, explore the setting, encounter non-player characters, manage equipment, and contend with mutations. The boxed set includes basic rules, expanded mutation and equipment descriptions, campaign rules, a complete introductory adventure, guidance for creating additional adventures, three maps, and six dice.

Kompleksitet
2 / 5
Basert på trekk/aspekter (personlighet påvirker spillet)Basert på attributter/statistikk (STR, CON, PER, osv.)Basert på nivåer (tjen XP og stig i nivå)

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