Glass Houses

2017 · Scenario / Eventyr / Modul

Glass Houses

A tabletop roleplaying setting set a century after earthquakes, tsunamis, volcanic ash, and a prolonged winter have devastated the old world. Players create adventurers from the new nations that have emerged across Africa, South America, Asia, and the remnants of Europe, then explore a world of recovering civilizations, lost technologies, and strange dangers. The setting is designed for use with the Savage Worlds rules.

Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på ferdigheter (kjøp eller oppnå ferdigheter)Rutenettbasert (bruker kvadratisk terreng for bevegelse/kamp)

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