Grim War

2009 · Kampanjeinnstilling (spillverden)

Grim War

A Wild Talents roleplaying sourcebook about superpowered mutants, sinister sorcerers, and the ordinary people caught between them. It introduces a spirit-summoning magic system in which characters wield extraordinary power at a price, along with bizarre spirits and dangerous rituals. Company rules adapted from Reign let characters join, influence, or oppose a dozen detailed sorcerous cabals, mutant factions, government agencies, and super teams. Each group has its own goals, secrets, and agendas. Background material supports campaigns set anywhere from the 20th to the 21st century, allowing groups to shape the course of the conflict.

Kompleksitet
3 / 5
Kildebok (regler/valg for å forbedre spillet)Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på attributter/statistikk (STR, CON, PER, osv.)

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