Guilds, Factions & Cults

2009 · Kildebok (regler/valg for å forbedre spillet)

Guilds, Factions & Cults

A RuneQuest supplement covering guilds, factions, and cults across settings including Elric and Hawkmoon. It provides guidance for creating organizations ranging from craftsmen’s guilds and demonic cults to political powers and mage societies, with details on membership, benefits, rivalries, and advancement. Characters can join these groups, rise through their ranks, undertake missions, and become involved in conflicts such as guild wars that affect their allies and the wider game world.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på attributter/statistikk (STR, CON, PER, osv.)Tilfeldig generering av attributter (under karakteropprettelse)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.