GURPS Creatures of the Night

1993 · Kildebok (regler/valg for å forbedre spillet)

GURPS Creatures of the Night

A bestiary of macabre creatures for campaigns ranging from high fantasy to high technology. It includes entities such as buildings that eavesdrop, fish whose songs induce madness, living gardens, crystalline beings from space, and creatures mistaken for vampires. Each entry provides attributes, size, habitat, alternate names, motivations, feeding habits, social patterns, origins, weaknesses, and ideas for introducing the creature into adventures.

Kompleksitet
4 / 5
Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Terninger (primært d6)

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