GURPS High-Tech: Electricity and Electronics

2019 · Kildebok (regler/valg for å forbedre spillet)

GURPS High-Tech: Electricity and Electronics

This supplement expands modern and recent-history campaigns with two centuries of electrical and electronic technology. It catalogs equipment for scientific, medical, audio and video, computing, and military applications, including contemporary and emerging devices. Each entry provides practical details and notes when the technology became available, was invented, or reached the prototype stage, supporting realistic equipment selection and campaign settings.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Terninger (primært d6)

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