GURPS Magic (First Edition)

1989 · Kildebok (regler/valg for å forbedre spillet)

GURPS Magic (First Edition)

A comprehensive magic system for fantasy roleplaying, covering sorcery, thaumaturgy, necromancy, alchemy, and clerical magic. It expands the core rules with more than 300 spells, along with improvisational magic, inherent magical abilities, and specialized advantages and disadvantages for spellcasters. The flexible rules support many types of mage characters, from apprentices and healers to hermits and necromancers. Game Masters can modify the system to create original settings, magical traditions, and adventure scenarios.

Spillere
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Kjerneregler (minst nødvendig for å spille)Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på attributter/statistikk (STR, CON, PER, osv.)

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