GURPS Social Engineering

2011 · Kildebok (regler/valg for å forbedre spillet)

GURPS Social Engineering

This roleplaying supplement expands social interaction rules for campaigns, covering influence skills, social perception, reaction rolls, deception, negotiation, romance, and group interactions. It details how Rank, Status, Reputation, relationships, and social advantages such as Allies, Contacts, Dependents, and Patrons affect play. Additional systems address organizations, infiltration, workplace influence, hostile groups, arrest, imprisonment, brainwashing, rumors, media, advertising, politics, intimidation, riots, taunting, and diplomacy. The rules support both direct encounters and broader efforts to influence individuals, groups, and institutions.

Kompleksitet
4 / 5
Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Terninger (primært d6)

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