GURPS Steampunk

2000 · Kildebok (regler/valg for å forbedre spillet)

GURPS Steampunk

A sourcebook for campaigns set in an alternate 19th century shaped by steam technology, scientific discovery, and high adventure. It covers the era’s history, geography, politics, customs, weapons, warfare, and technologies, along with inventions such as power plants, vehicles, analytical engines, and airships. The book adds rules for weird sciences, including etheric physics and psychical research, as well as new advantages, disadvantages, skills, and character templates. It also provides campaign seeds for alternate worlds involving exploration, rival powers, Martian expeditions, and struggles against mechanized or subterranean threats.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Terninger (primært d6)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.