Lost Telepaths

1986 · Kildebok (regler/valg for å forbedre spillet)

Lost Telepaths

The crew of the Astra awakens after centuries adrift and discovers that the ship has arrived far from its intended destination. Captain Kashmere and the surviving bridge crew must uncover what went wrong and contend with the dangers of an unknown world. The adventures include exploring an ancient tomb containing a telepathic artifact, investigating rumors of surviving Eugenicists, protecting the warship Prometheus from rival provinces, and completing a gun-running mission against customs officials and the Telepaths.

Scenario / Eventyr / ModulKampanjeinnstilling (spillverden)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på klasser (pilot, trollmann, vitenskapsmann, osv.)

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