Man & Machine: Cyberware

1999 · Kildebok (regler/valg for å forbedre spillet)

Man & Machine: Cyberware

Cyberware can increase speed, enhance strength, sharpen reflexes, and replace organs with machinery. Implants include computer systems, subdermal armor, integrated weapons, and devices for interfacing with machines, but excessive augmentation can turn a person into a cyberzombie. This sourcebook expands the cybernetic gear available in Shadowrun, Third Edition, with advanced rules for implantation, surgery, healing, and damage. It includes more than 200 pieces of gear, along with biotechnology, chemistry, nanotechnology, and the core rules for cyberware, nanoware, and bioware.

Spillere
0
Kompleksitet
3,4 / 5
Basert på attributter/statistikk (STR, CON, PER, osv.)Terninger (primært d6)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)

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