Martial Arts 2100

2011 · Kildebok (regler/valg for å forbedre spillet)

Martial Arts 2100

This supplement adapts martial-arts rules to a transhuman future, covering combat as self-defense, sport, art, and virtual-reality activity. It examines the history of martial arts through the 21st century and provides guidelines for nonhuman physiology, new techniques, and more than a dozen styles, including several inspired by fictional media. It also details advanced weapons, shields, armor, and synapse-shaping software.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Terninger (primært d6)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.