Mythic

2003 · Kjerneregler (minst nødvendig for å spille)

Mythic

A role-playing system for creating adventures with little or no preparation. An opening scenario provides the starting point, while yes/no questions, logical principles, random events, and scene-based play develop the story and introduce unexpected twists. It supports solo play, groups without a GM, and traditional play with a GM who wants guidance during the adventure. It can also function as a standalone, free-form RPG or provide an on-the-fly GM for other role-playing systems while leaving their character, combat, and task-resolution rules intact.

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Kompleksitet
2 / 5
Ressurs for solo-spillUten GM (ingen spilleder nødvendig for å spille)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Terninger (prosent)

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