Neuroshima Hex! 3.0: Merchants Guild

2023 · Kamp

Neuroshima Hex! 3.0: Merchants Guild

This army revolves around managing gambles. Discarding tokens generates gambles, which are spent to activate the traits of units on the board; without payment, those abilities remain inactive. A Headhunter can make a regular ranged attack, while its sniper shot requires one gamble. The cost of each trait equals the unit’s initiative, making the generally low-initiative soldiers relatively affordable to activate. Up to seven gambles can be held at a time.

Spillere
1–4 best 2
Spilletid
30 min
Alder
13+
Kompleksitet
3 / 5
fra 94,83 krUtvidelse for grunnspilletScience fictionPlassering av fliserVarierende spillerkrefterHåndstyring

På Ludoyas bord

All statistikk i Ludoya
3
I samlinger
1
På ønskelister

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.