One Deck Dungeon

2016 · Terninger

One Deck Dungeon

One Deck Dungeon is a board game for 1–2 players. It plays in 30–45 minutes and is meant for ages 14 and up. Ludoya players call it best with 1. It is rated 7 out of 10 by 34 Ludoya reviewers. The cheapest copy in stock is 188,12 kr (Norge).

Players take a single hero into a shuffled deck that represents dungeon floors, encountering foes and hazards drawn as double-sided cards that show both challenges and rewards. On a turn, players allocate dice to overcome card tests, suffer damage for failed checks, and choose defeated cards to tuck under their character as experience, items, or skills to improve future rolls. The deck grows tougher the longer the delve, culminating in a boss fight if players reach the deepest level. The game supports solo or two-player play, with additional sets allowing more players.

Spillere
1–2 best 1
Spilletid
30–45 min
Alder
14+
Kompleksitet
2,1 / 5
7 på Ludoyafra 188,12 krSkriv ut og spillFantasyLøsning av egenskapssjekkBygging av kortstokk, pose og puljeScenario / oppdrag / kampanjespill

På Ludoyas bord

All statistikk i Ludoya
459
Registrerte spilløkter
138
Spillere
44m 27s
Gjennomsnittlig spilletid
158
I samlinger
22
På ønskelister

7,0/10

fra 34 anmeldelser på Ludoya

  • Moro8,0
  • Interaksjon2,0
  • Gjenspillbarhet8,0
  • Originalitet6,0
  • Utseende8,0
  • Tilgjengelighet8,0
  • Jan Solo7,6

    Juego de Cartas de gestión/colocación de dados de temática mazmorrera. Partidas rápidas de dureza media.

  • Alshter9,0

    Jugado en digital. Con Abyssal Depths. Con Caliana, Phoenix's Den

Les anmeldelsene og gi det en vurdering

Regelspørsmål

Besvart fra regelboka av Ludoyas regelassistent.

When can I put dice on the Fiend, and do those dice stay there between encounters?

You can fill boxes on the Fiend during any Encounter’s Use Skills and Place Dice step, and once a die is placed it remains on the Fiend until you Confront the Fiend or Descend (page 1).

Can effects or color restrictions move or change dice on the Fiend?

Fiend boxes ignore any effects that would alter them or placement in them (including unfilled green gem boxes elsewhere), and grey boxes on the Fiend can be filled with dice of any color (page 1).

How do I Confront a Fiend and what happens when I do?

When all boxes on a Fiend are full you can Confront it: all dice on the Fiend return to the supply, the Threat Level is reduced by one, and you gain the Fiend’s Confront Bonus (applied multiple times if on floor 2 or 3) (page 2).

How does Threat Level work and when does it change?

Threat Level starts at 2, resets to 3 at the start of the second floor and to 4 at the start of the third floor, and all effects at that level or lower are active (e.g., at Level 3 effects 1–3 apply) (page 2).

What happens to the Fiend and its dice when I Descend or reach the boss, and are there setup/campaign changes for playing with a Fiend?

When descending all dice on the Fiend are returned to the supply, and the Fiend is removed from play when fighting the boss; reaching the boss with a Fiend in play grants +1 campaign checkmark (or +2 on Difficult), and when playing with a Fiend you always gain a basic skill during setup (page 2).

Åpner Ludoyas regelassistent, som leser regelboka til dette spillet.

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