Psi & Tau

2020 · Kildebok (regler/valg for å forbedre spillet)

Psi & Tau

Set thirty years after enhanced humans and mutation-based abilities become part of everyday life, the game explores a society learning to live with people who can fly, become lightning, bend steel, or read minds. Although powered individuals are widely accepted, telepaths and sentient machines remain sources of public unease. Players engage with this setting and its tensions through stories involving superhuman abilities, social acceptance, and the boundaries of human identity.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på trekk/aspekter (personlighet påvirker spillet)

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