Quest for Marvin

1998 · Scenario / Eventyr / Modul

Quest for Marvin

During a one-round tournament, players investigate a locker connected to the missing Marvin. Its unusual combination lock has dials marked with red, green, blue, and black letters, but the combination Marvin provided does not work. Players interpret the clues and determine the correct code to continue the search.

Spillere
0
Basert på nivåer (tjen XP og stig i nivå)Basert på attributter/statistikk (STR, CON, PER, osv.)Terninger (varierte)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.