Race for the Dutchman

2016 · Scenario / Eventyr / Modul

Race for the Dutchman

In Arizona in 1886, a dying miner arrives at a small-town saloon carrying a rough map and a gold nugget. A saloon owner, scout, cowboy, card sharp, and gunfighter investigate his claims about the Lost Dutchman mine while seeking his killer and facing dangers along the trail. This roleplaying adventure is designed for a GM using the GURPS Fourth Edition rules, with either the Basic Set or GURPS Lite.

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Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på attributter/statistikk (STR, CON, PER, osv.)Basert på ferdigheter (kjøp eller oppnå ferdigheter)

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