Rattus

2010 · Dyr

Rattus

Players manage settlements across 14th-century Europe as the Black Death spreads over several years. Each turn, players deploy population and class tokens — peasants, monks, merchants, knights, witches, and kings — that interact with region demographics and the advancing plague token. Classes affect growth, movement, and resistance: peasants boost population, monks repel rats, merchants abandon infected areas, knights carry infection to new regions, witches manipulate spread, and kings shelter elites. Rats and plague tokens move according to card-driven or event mechanics, periodically wiping out population. After the epidemic ends, the player with the largest surviving population wins.

Spillere
2–4 best 4
Spilletid
45 min
Alder
10+
Kompleksitet
2,1 / 5
6,2 på LudoyaMiddelalderLøsning av egenskapssjekkÅpen utvelgelseOmrådebevegelse

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Spillere
43m 12s
Gjennomsnittlig spilletid
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I samlinger
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6,2/10

fra 21 anmeldelser på Ludoya

  • Garfield2,0

    From the first turn on you doing the same over and over again. Nothing special happens, no thrill at all. Pretty boring. [c] Theme: ★★☆☆☆ <!-- size 7]Little --> Gameplay: ★★☆☆☆ <!-- size 7]Quite boring, always the same --> Interaction: ★★★★☆ <!-- size 7]A lot of direct interaction --> Artwork: ★★★☆☆ <!-- size 7]Nice cards, ugly board --> Luck: ★★★☆☆ <!-- size 7]Random events --> Strategy: ★★☆☆☆ <!-- size 7]Very little --> Components: ★★★★☆ <!-- size 7]Good --> Play duration: ★★★★☆ <!-- size 7]Good --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy (15min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> Replay value: ★☆☆☆☆ <!-- size 7]I don't see anything changes --> [/c]

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