Read & Understand Dungeon World

2012 · Kildebok (regler/valg for å forbedre spillet)

Read & Understand Dungeon World

This 60-page guide explains the rules and play style of a fantasy roleplaying game for new and inexperienced players, from a GM’s perspective. It covers GM moves, combat without initiative, NPC attacks, triggering moves, handling multiple enemies, and using worse outcomes and hard choices. It also explains custom moves, worldbuilding with Fronts, Dangers, and Grim Portents, and includes a ready-to-run campaign Front, two races, five compendium classes, and annotated actual play examples.

Spillere
0
Alternative regler (varianter av grunnreglene)Hurtigstart / HurtigspillreglerBasert på nivåer (tjen XP og stig i nivå)Basert på attributter/statistikk (STR, CON, PER, osv.)Terninger (varierte)

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