Rescue At Karadonna

2006 · Scenario / Eventyr / Modul

Rescue At Karadonna

Human forces are advancing through worlds in the Militarized Zone after years of internal conflict and alien invasion. A company of mostly inexperienced recruits moves ahead of the main force to rescue human settlers held captive in a Xenovore camp. This scenario scales for groups of any size, from individual teams up to 12 players and a GM. It includes 12 pregenerated characters and five maps, and can introduce or conclude a campaign set during the later Alien Wars. The Alien Wars setting book is required; play uses either the Sidekick rules or the complete HERO System 5th Edition rules.

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