Sanity

2016 · Kildebok (regler/valg for å forbedre spillet)

Sanity

A post-traumatic stress system for a roleplaying game set in a world shaped by conflict. As characters endure traumatic events, their mental state deteriorates and they begin to suffer lasting psychological effects. These preview rules are intended for use with the upcoming No Man’s Land book and the Sundered Epoch: Generations RPG.

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Basert på attributter/statistikk (STR, CON, PER, osv.)Basert på ferdigheter (kjøp eller oppnå ferdigheter)Terninger (primært d6)

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