Shadowrun

2005 · Kjerneregler (minst nødvendig for å spille)

Shadowrun

In 2070, cybernetic implants, wireless augmented reality, magic, and mythical creatures shape a world dominated by rival megacorporations. Players take the roles of shadowrunners working as deniable operatives, choosing from ancestries such as humans, elves, dwarfs, orks, and trolls, and specializing as street samurai, mages, hackers, or other professionals. The rules cover character creation, cyberware and bioware, magic, matrix operations, gear, combat, and running ongoing adventures in the dystopian urban sprawl. The hardcover rulebook includes guidance for both players and gamemasters, along with sample character pages.

Spillere
0
Kompleksitet
3,8 / 5
Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på rase (spillerens rase/art påvirker spillet)Basert på attributter/statistikk (STR, CON, PER, osv.)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.