Spring Meadow

2018 · Puslespill

Spring Meadow

Våren kommer til fjellene, og spillerne setter sammen en blomstrende eng ved å plassere uregelmessige brikker med 0–2 hull på sine personlige fjellbrett. Brikkene trekkes fra et sentralt brett. Når man plasserer brikker for å lage eller utvide grupper av hull, får man ekstra brikker, mens murmeldyrhi på brikkene begrenser hvor brikkene kan plasseres. Spillerne må håndtere begrensede snacks (turrekkefølge og valg av brikker) og plassbegrensninger for å utvide engen sin. Det gis poeng med jevne mellomrom basert på engbrikkene som velges fra midten, og den største engen får en turpin. Den første spilleren som samler to turpinner under poenggivningen, vinner.

Spillere
1–4 best 1
Spilletid
15–60 min
Alder
10+
Kompleksitet
1,8 / 5
7,4 på Ludoyafra 123,82 krDyrAbstrakt strategiPlassering av fliserMønsterbyggingRutenettdekking

På Ludoyas bord

All statistikk i Ludoya
246
Registrerte spilløkter
149
Spillere
31m 34s
Gjennomsnittlig spilletid
39
I samlinger
4
På ønskelister

7,4/10

fra 14 anmeldelser på Ludoya

  • Fernando Arbeiza8,0

    Won in Rifa. Sold in LaBSK.

    Har spilt det 7 ganger

  • Evan7,0

    In this game, players are drafting tiles from a grid as in Cottage Garden. This is a wonderful tile selection method as you can clearly see what tiles are coming up and you can plan your future moves reducing downtime substantially. You lay your tiles as evenly as possible into your player board aiming to complete rows. When a selection row on the grid would be selected from yet is mostly depleted, the game pauses for a scoring. Players get 10 vp for each completed row plus 1 vp for each completed square in their lowest incomplete row, and a few mini points for various features. Winner gets a VP chip, and then you refill the grid, and play continues until someone manages to get 2 chips. The interesting part of the game is that the tetris tiles have holes in them like in Indian Summer, and if you line up the holes with the printed spaces on your map, you get bonus points in the next scoring, and if you line the holes up with each other, you get to lay down bonus tiles to cover new areas. There's a nice tension between wanting to get the tile that perfectly fits your situation, vs wanting to extend your chain of contiguous holes. Of the three games in the series, I think Indian Summer is still my favorite, because this game is very low on player interaction, and the art on the tiles is by far the blandest of the three. That being said I'm looking forward for more of this game, and I hope it grows on me over time. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Har spilt det 6 ganger

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