Stuck in a Rut

2010 · Scenario / Eventyr / Modul

Stuck in a Rut

The group’s investigation reaches a dead end as they search for a stolen gem and consider whether the shrine is a useful lead or a red herring. By following up with previous contacts and gathering additional information, they uncover clues pointing toward the main docks or Bleakshore, a district known for smugglers. The investigation branches into a possible meeting with Kief and a strange cult, or an exploration of the cult’s shrine, as the group works to recover the gem and return it to the Museum.

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