Super Aggravation

1984 · Terninger

Super Aggravation

Move four markers from Base to Home by rolling the die and advancing along the track. A 1 or 6 starts a marker, while landing on an opponent’s marker sends it back to Base. The first player to bring all four markers Home wins. Red and blue cards add special effects. Landing on a red star requires drawing a Red card, which usually hinders progress, while landing on a gold-and-blue star allows a choice to draw a Blue card, which is generally helpful. Either color can produce an unexpected advantage or setback.

Spillere
2–6 best 6
Spilletid
20 min
Alder
6+
Kompleksitet
1,5 / 5
Abstrakt strategiTerningkastPunkt-til-punkt-bevegelse

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