Super Crusaders Powers Book

2009 · Kjerneregler (minst nødvendig for å spille)

Super Crusaders Powers Book

The second book of the core rules expands character creation with a broad point-based power system, allowing characters to be built in many different ways. Classes provide clear concepts, while optional random generation helps create characters without a specific plan. The system uses standard six-sided dice and minimal mathematics or tables. Players roll a number of dice based on the relevant stat; results of 5 or higher count as successes, and 11 or higher as critical successes. Its rules focus on the fast-moving feel of comic-book adventures rather than detailed tactical combat.

Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Terninger (primært d6)Basert på klasser (pilot, trollmann, vitenskapsmann, osv.)

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