
2017 · Fantasy
Sword & Sorcery: Immortal Souls
Five legendary heroes return from death as immortal champions to confront a spreading Darkness. Players each control one or more heroes represented by miniatures, dual-sided hero sheets, and customizable decks of powers, equipment and soul resources. A scenario-based campaign drives character growth: heroes gain soul points, unlock new powers, magic and artifacts, and choose between parallel class options on their hero sheet. Enemies are run by an AI activation system that uses encounter draws and enemy-specific behavior cards to create varied, unpredictable turns without a Game Master. Combat and magic use custom D10 dice and a cooldown-based powers system, while death converts a hero into a ghost form able to use a special shout and later resurrect at an altar by spending soul points. The game supports one to five players, modular maps, detailed minis, and scenario play designed for roughly 90-minute sessions.
- Spillere
- 1–5 best 2
- Spilletid
- 60–150 min
- Alder
- 13+
- Kompleksitet
- 4,1 / 5
Om spillet
- Utgivere
Utvidelser
Se dem i Ludoya
Sword & Sorcery: Arcane Portal2018
Sword & Sorcery: Darkness Falls2017
Sword & Sorcery: Vastaryous' Lair2018
Sword & Sorcery: Hero Pack – Victoria: Captain / Pirate2017
Sword & Sorcery: Hero Pack – Onamor: Necromancer / Summoner2017
Sword & Sorcery: Hero Pack – Morrigan: Demon Huntress / Witch Huntress2017
Sword & Sorcery: Hero Pack – Ryld: Chaotic Bard / Lawful Blademaster2017
Sword & Sorcery: Hero Pack – Samyria: Druid / Shaman2017
Sword & Sorcery: Hero Pack – Kroghan: Barbarian / Dreadlord2017
Sword & Sorcery: Ghost Soul Form Heroes2018
Sword & Sorcery: Hero Pack – Volkor: Dragonheart / Dragonflame2019
Sword & Sorcery: Hero Pack – Skeld: Slayer / Berserker2019
Sword & Sorcery: Ancient Chronicles – Genryu/Shakiko Hero Pack2022
Sword & Sorcery: Ancient Chronicles – Chaotic Familiars2021
Sword & Sorcery: Ancient Chronicles – Lawful Familiars2021
Sword & Sorcery: Special Hero Pack – Sigrid / Sigurd: Thane / Skald2021
Sword & Sorcery: Myths of the Arena2022
Sword & Sorcery: Abyssal Legends – Tristan Hero Pack2017
Sword & Sorcery: Ancient Chronicles – Spawn Gates and Gods' Shrines2021
Sword & Sorcery: Ancient Chronicles – Kickstarter Set2021
Sword & Sorcery: Special Hero Pack – Alternate Hero & Ghost Soul Set2021
Sword & Sorcery: Onamor and Volkor2017
Sword & Sorcery: Abyssal Legends2025
Sword & Sorcery: Hero Pack – Sigrid Thane/Skald2021
Sword & Sorcery: Abyssal Legends – Merlin Hero Pack2025
Sword & Sorcery: Abyssal Legends – Abyssal Chest2025
Sword & Sorcery: Abyssal Legends – Abraham Hero Pack2025
Sword & Sorcery: Abyssal Legends – Arthur Hero Pack2025
Sword & Sorcery: Abyssal Legends – Asteria Hero Pack2025
Sword & Sorcery: Galaxy Defenders Monster Set2019
Sword & Sorcery: Abyssal Legends – Immortal Souls Nemeses2025
Sword & Sorcery: Special Hero Pack – Mist: Death Guardian / Necrowarrior2021
Sword & Sorcery: Ancient Chronicles – Shakiko White/Black Monk Hero Pack2021
Sword & Sorcery: Hero Pack – Sigurd Thane/Skald2021Spilles med
Se dem i LudoyaBilder fra Ludoyas bord
Alle bilder i LudoyaHvor du kan kjøpe det
Butikkpriser og brukte eksemplarer, sjekket hver dag.
På Ludoyas bord
All statistikk i Ludoya- 165
- Registrerte spilløkter
- 87
- Spillere
- 2h 7m
- Gjennomsnittlig spilletid
- 63
- I samlinger
- 14
- På ønskelister
- 1
- Forhåndsbestilt
7,5/10
fra 30 anmeldelser på Ludoya
Jan Solo5,0 Decepción, pendiente de echar más partidas. Dungeon Crawler excesivamente complicado pero no por ello más estratégico. Como crawler clásico es de lo mejorcito, pero amo los crawlers más modernos como Gloomhaven o Etherfields que tienen gestión de mano. Las minis personalmente no me gustan y los tableros de jugador tampoco. Para mi gusto falta consistencia en la producción, hay cosas de gran calidad (tableros, p.e.) y otras muy reguleras. Impro-Reseña⇒ https://youtu.be/8QkzmngMTiU
Balleflass5,0 Terrible writing and boring story. Boring class abilities. Somewhat fun equipmemt, but the gameplay gets samey quick.
phoenix40317,2 My Pros&Cons (Retail Version): 5 Players without the need for an overlord. The monster AI really works well and the management is distributed to all players. Game delivers a really good dungeon crawling feeling. Story unfolds during playing a scenario trough events and roadmarks. In the first scenario there might only be two or three options to choose from in an event but the decision making gets deeper and more meaningful as the story goes on. Lots of dice rolling but you almost never really miss an attack just by rolling an X or something like that. Looting treasures and leveling up your characters is fun! Story itself (played 4 of 7 quests so far) is only mildly interesting, mostly common fantasy stuff. Partly unlogical and involuntarily comical. Too much useless tokens! I've never used the tokens for armor, hits, etc. so far. Insert is completely useless as soon as you punch anything out. I find that really infuriating. Just do a well thought-out one or no insert at all! I would have preferred no separation in book of secrets and book of adventures. Just put the paragraphs of the book of secrets behind the scenario they belong to. That way you wouldn't have to constantly look up something in one of three books (rules/adventure/secrets). In the base game are only 5 heroes and a few different types of enemies. More variety in both would have been nice (you can play all heroes on two different sides but that doesn't offer much variety in my opinion. It's basically the heroes's signature move that changes and one or two abilities per hero). My biggest complaint: The rules are waaaaaaaay to fiddly! Man, I have never played another game in my life in which I forgot about more rules than Sword&Sorcery. I wrote a "rules summery" that took me 8 pages (Gloomhaven took me 2 and 2 for the character retirement). I constantly have to look something up either in the rule book or on several different cards. If I want to make an attack for example I have to look on my character sheet, weapon(s) and inventory item(s) and ability cards and I have to remember rules about dominating an area, focus attacks, LoS and being engaged in combat. Than I have to look on at least 2 up to 4 cards to decide what defensive values my target has. Has it resistances? Has it a defense roll? Has it armor or magical armor? Is it knocked down? Has it special defense actions? It gets better the more you play obviously but I guarantee theres always something I forget. This belongs to the point of rule fiddliness which makes it even worse: The card design is very unstructured and overload with text and symbols. Game comes with a reference sheet but that misses some important rules. Despite all the negative aspects I really grew to like this game after several plays. I can't really tell the reasons for this but I really like playing it and think it's a fun game.
Regelspørsmål
Besvart fra regelboka av Ludoyas regelassistent.
Trenger jeg siktelinje for å angripe en fiende hvis det er en vegg, dør eller tåke mellom oss?
Ja — angrep, gjenstander og evner krever lovlig L.O.S.; vegger, terreng som blokkerer, ytre flisekanter og noen figurer kan blokkere L.O.S., og sikten er begrenset til 5 områder (se reglene for Line of Sight og Fog of War). (s. 12–13)
Hvis jeg beveger meg gjennom eller forlater et område som inneholder fiender, får de frie angrep på meg?
Ja — hver gang du beveger deg gjennom eller forlater et område med fiender, må du Unnslippe, og hver fiende i det området gjør et reaksjonsangrep før du kan flytte deg ut; det eneste unntaket er hvis heltene dominerer det området. (s. 21–22)
Kan jeg avbryte bevegelsen min for å utføre en kampaktivitet (angrep) og deretter fortsette å bevege meg?
Nei — med mindre en spesiell effekt sier noe annet, kan du ikke avbryte Bevegelse for å utføre Kamp og deretter fortsette Bevegelse, selv om du kan bruke Handlinger eller Frie Handlinger mens du beveger deg. (s. 14)
Hva er forskjellen mellom en Handling og en Gratis handling — hvis jeg bruker Dash (en Handling), kan jeg fortsatt angripe den runden?
En handling (gul) bruker én av de begrensede handlingsaktivitetene dine, mens frie handlinger (grå) er ubegrensede; Dash er en handling og bruker én handling, men bruker ikke opp kampaktivitetene dine, så du kan fortsatt angripe i den runden hvis du har kampaktiviteter igjen. (s. 14, s. 23)
Kan jeg omorganisere eller bytte utstyrte gjenstander mens jeg er engasjert med fiender?
Nei — flere handlinger krever at du ikke er i nærkamp: Både Omorganiser utstyrte gjenstander og Bytt en gjenstand sier at helten ikke må være engasjert i kamp for å bruke dem. (s. 23)
Hva skjer når helten min dør — hvordan fungerer Ghost Soul og gjenoppliving?
Ved død blir helten en Ghost Soul, mister umiddelbart én Soulrank, snur til Ghost Soul-form, mister inventaret (ikke utstyrte gjenstander), og kan bare bruke Ghost Soul-handlinger til han blir gjenopplivet ved en aktiv Shrine ved å bruke Soul Points lik heltens nåværende Soulrank. (s. 38–39)
Lignende spill
Sword & Sorcery: Ancient Chronicles2021
Middara: Unintentional Malum – Act 12019
Maladum: Dungeons of Enveron2024
Cthulhu: Death May Die2019
Dungeon Universalis2019
Primal: The Awakening2024
Core Space: First Born2021
Massive Darkness 2: Hellscape2022
Malhya: Lands of Legends2025
Darklight: Memento Mori2018
The Hunters A.D. 14922025
Cthulhu: Death May Die – Fear of the Unknown2024De som eier det, eier også
Sword & Sorcery: Ancient Chronicles2021
Warfighter: The WWII Tactical Combat Card Game2016
HEXplore It: The Domain of Mirza Noctis2022
Mass Effect: The Board Game – Priority: Hagalaz2024
Combat! Volume 12019
D-Day at Omaha Beach2009
Machina Arcana (Second/Third Edition)2019
Warhammer Quest: The Adventure Card Game2015
Galaxy Defenders2014
Tainted Grail: The Fall of Avalon2019
Thunderstone2009Gratis, på nett, Android og iOS
Spill Sword & Sorcery: Immortal Souls med Ludoya
- Ha det i samlingen dinHold oversikt over eksemplaret ditt og utvidelsene, lån det ut til venner, eller legg det på ønskelisten og få beskjed når prisen faller.Legg det til i samlingen din
- Registrer hver spilløktPoeng, vinnere, tidtakere og bilder, og så statistikken din: vinnerprosent, favorittantall spillere, beste poengsum.Registrer en spilløkt
- Avgjør regelspørsmålSpør om hva som helst i reglene og få svar fra regelboka, med siden du kan sjekke det på.Spør regelassistenten
- Finn folk å spille det medKlubber, spillkvelder og arrangementer nær deg der dette spillet kommer på bordet.Se arrangementer
Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.









