TACTICAL IMPLANT

2005 · Kildebok (regler/valg for å forbedre spillet)

TACTICAL IMPLANT

This 27-page rules supplement provides optional combat systems for Modern and Future SRD campaigns with a cyberpunk focus. It introduces variant fighting classes, revised nonlethal damage, scenario-based training, and morale rules that track a character’s psychological response to violence. Additional rules cover cybernetic abilities in combat, weapon modifications, specialized ammunition, gadgets, combat frames, powered armor, and offensive and defensive nanotechnology. New feats and talent trees support soldiers, bodyguards, cyborgs, and characters who influence allies or opponents through morale and technology.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på attributter/statistikk (STR, CON, PER, osv.)Basert på nivåer (tjen XP og stig i nivå)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.